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Softball Dad

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  1. I am willing to entertain the fact that it might be. At first, I thought the CPU was throttling because of temperature, but I just ran Cinemark benchmark to validate CPU and it immediately burned up 100% CPU during render, so I know the CPU will run higher if called upon. The question then is what is bottlenecking the CPU? With 64GB of memory, you would think that the application would load both ~4 GB clips into memory and not even bother with the hard drive. But memory utilization does not reflect this. But this is the issue with 32 bit, right? - that max addressable memory is 4 GB? So then it would try to use the HD as virtual memory? Will run some other benchmarks...
  2. Thanks, Borate. Nice to see confirmation that the timeframes I am experiencing is not necessarily a function of my setup. The "simple" down-conversion export of the 4k video with (no effects/transitions at all) I started 17 hours ago has just reached 83.5% complete. And only using 8% of CPU while still working. Absolutely baffling why CPU consumption would be so low, but I can't find anything that would be artificially throttling. I am using conventional HD but disk utilization is also low, toggling between 0 and 4%. Wish there was some way to force higher utilization. I used to record at 1080p and processing took about 1 second for each second of video. Might need to go back to that or find another utility. When (if) this finishes, I will go back to another project with 1080 source files and validate baseline performance.
  3. Another reload. While clips are being copied to sequence, CPU is at 50% for the first 20-ish seconds followed by a ramp down. 3 minutes later and CPU utilization is less than 1%. No buffering occurring - little green lines above clips in sequence not filling out. Green checks, movie icon, and music note show on all clips in bin. Clicking on play in sequence preview yields the yellow banner warning about audio clips again plus a "building preview please wait" in the preview window. CPU utilization increases to 5%. If the application was consuming 80% of the resources and going slow, then I would be a lot more accepting. But this is ludicrous. Here is another thing -- click on one of the clips in the bin. change preview window to clip preview. Press play. Nothing -- "building preview, please wait." But the clip is a fully formed MP4 file. I can use ANY OTHER player (MPC, VLC, WinVideo, etc) and it will load and play in seconds. Why can't VP play the same clip? And now, while typing this, what little tiny green cache indicators there were on top of the clips in the sequence are now gone. No green to be found anywhere. Going to just do a simple 1080p export on the sequence and go to bed. See what happens overnight.
  4. So just rebooted and loaded clips into a new project. Application is repeatedly hanging "(not responding)" even though plenty of CPU and memory headroom. Even when "not responding" the blue "wait a while" circle spins and nothing is actionable in the UI. Now all the clips are in sequence. No effects applied at all. But no caching occurring and the yellow banner on the bottom "One or more sound clips on your sequence is still processing." Now the UI is grayed out and nothing is working. Taskmanager showing 0.1% CPU. So it is hung hard. Kill task and waste another hour.
  5. For uninstall, I just reinstalled windows. I assume that this would have rebuilt the registry hive. Now it is a fresh current version of the OS and the only application installed is VP. First attempt to do something with this fresh config was to try to paste together the 12 GoPro chapters from the last game. 1 hr 38 min of 4k video that I have applied a slight zoom and autolevel to all clips in sequence. Trying to export to 1080p with smartmax 60 fps. Still a dog. It has been crunching for 12 hours and has 17 minutes done. Currently only using 8% of my CPU and 3% of my GPU. Only using 1.5 GB of the 64 GB I have installed. Is there anyway to make that application use the power of the machine that is running it? (and yes, HW acceleration is checked in options - and no, there is nothing else hanging on - in task manager, it shows TOTAL utilization of all processes at 10% of CPU, 11% of memory and 5% of GPU) I am about to throw away the 12 hours of processing (plus the 24 hours of previous issues - more than a dozen crashes of the application) and the time to reinstall windows and try it with the zoom but without the autolevels. See if that works. Don't want to downconvert to 1080 prior to zoom and lose the resolution. Will report back if that helps. And actually, my strong preference would be to maintain the 4k resolution that I recorded in so that I could watch the game on my 4k tv. Question: There was a post 20 months ago where it was said that there was a 64bit version being developed (but no timeline). There was even a comment from one of the dev team that they hoped to put it out before end of year (2019). It is now 3/4 through 2020 and still no 64 bit version. Not saying that this would fix my issues, but there have been repeated comments that 4k video is not tolerated very well with 32 bit application, yet NCH marketing material continues to claim 4k compatibility and obfuscate that the application is "compatible with 64 bit OS" rather than outright state it is a 32 bit application and (may) have limitations on the handling of 4k video. When might a 64 bit version be released?
  6. Thanks, Borate. Cannot get this (or anything) to consistently process. Will try reinstall.
  7. Yeah... Except that GoPro chapters are all 4 GB regardless of frame rate or resolution. And I have had no (real) issues with 1080P @ 120 fps or stringing 8+ chapters together to create complete games that are 36 GB. Further, there are no issues if I just output the full 2 chapters together - only when I clip the 16 minute segment down to 10 seconds does the problem exist. Also -- this issue occurs PRIOR to the function that I really want to do - which is to zoom into the area of interest during this video. Which is why the source is a 4k so that I can zoom and then output the zoomed result at HD resolution. So downgrading the resolution first is not an option. But, lets assume that addressable memory is the issue. Each of these 4k chapters are a little less than 9 minutes long. Are you suggesting that VP does not have the capability of editing 18 minutes of UHD video? Or just that it is flaky working with these inputs? And if the workaround is to convert each 4k video to 2k or HD individually and then paste the resulting HD video together then this makes the software completely unusable. Just converting one of the 4k chapters to HD consumes 10+ seconds for each second of video - on a Ryzen 7 with 8 cores and 64 GB of memory (not to mention an 8 GB GPU that VP cannot make use of) I really do appreciate the help and know that you are a rock star, but this is not really a useable workaround. The fact that the error in output occurs exactly at the point that the two clips transition indicates an issue that is more than a function of addressable memory. Were you able to duplicate the behavior on your machine?
  8. V8.82 Project here: https://1drv.ms/u/s!AmyBIPVaorhYpq5JEDLdh7FMZEkY8Q?e=1wB5Dd I am trying to paste the last 2 seconds of a gopro chapter with the first 6 seconds of the second. Both clips are native 4k. Workflow is simply copy both clips to the sequence timeline and then trim. Behavior is that when playing preview, video freezes at the clip-to-clip transition. Linked audio continues to play. When pausing and dragging the cursor through the sequence, it is black/blank for the second clip. Second clip shows green "buffering complete" line. I verified the second clip was good by playing the second clip standalone in windows video player. I cleared cache, closed and reopened in new project, etc.
  9. Current (and previous) project seem to be taking an inordinate amount of time. Every 10 seconds of output is taking almost 2 minutes. Source files are GoPro snippets which I string together end to end for a single 1h:15m video. Source files are 1920x1080 @120 fps, each one a little less than 9 minutes duration and a little less than 4 GB in size. I would record at slower frame rate, but I pull highlights out for the girls in slo-mo, which the 120 fps rate supports. The only other thing that I have done is applied exposure settings to each of the clips to lighten (+0.50). Video is exported at 1920x1080@ max60 (variable) fps. The PC doing the lifting is no slouch -- it has an AMD Ryzen 7 2700X Eight-core processor and 64 GB of RAM with an 8 GB Radeon RX 570 video card. Is this what I should expect? 11+ seconds processing per second means the 1 hour 15 minute game is going to take over 14 hours to string the 9 snippets together... Thanks, Dave
  10. Sweet. Had to turn on multiple clipboard functionality in settings, but works now. Great advice!
  11. Yes. Lesson learned... Will try the EXPORT ALL method next time. I was doing it one at a time because I had already renamed the sequences -- so I was highlighting the sequence name, clicking on rename, cntl-c to copy the name, cancel the rename dialog, then export and cntl-v to replace the "untitled". Trying to save typing time not realizing (or noticing) that clicking on the sequence name did not not actually select the sequence... Thanks again for your help.
  12. I think I would add another usability issue -- when clicking on the sequence name in the upper left box, the preview window changes to the sequence clicked on. However, the sequence is NOT also selected in the editing timeline. Simultaneously, the export button exports the video on the timeline -- not the video shown on the preview. Which kind of contravenes the meaning of the word preview... So, as I discovered last night, clicking on the sequence name to flip the preview to that sequence and then exporting, then the next sequence name, then exporting, etc, for 6 sequences resulted in me waking up this morning with 6 videos of the same game with different names.
  13. OK. I think it is clear now. Thanks to both of you for your help! Dave
  14. OK. So no sense in renaming the sequences other than just to keep it straight in my mind. Regardless of what I name the sequence for splicing, I will still need to rename for export. Correct?
  15. @Nationalsolo: So I did rename the sequences, but when I clicked export, it defaulted to "untitled" so I had to retype the same thing. Are you saying that the "Untitled" is just an override to the sequence name and if I delete "untitled" that it will save the export the same name as the sequence name?
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