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Softball Dad

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  1. I am willing to entertain the fact that it might be. At first, I thought the CPU was throttling because of temperature, but I just ran Cinemark benchmark to validate CPU and it immediately burned up 100% CPU during render, so I know the CPU will run higher if called upon. The question then is what is bottlenecking the CPU? With 64GB of memory, you would think that the application would load both ~4 GB clips into memory and not even bother with the hard drive. But memory utilization does not reflect this. But this is the issue with 32 bit, right? - that max addressable memory is 4 GB?
  2. Thanks, Borate. Nice to see confirmation that the timeframes I am experiencing is not necessarily a function of my setup. The "simple" down-conversion export of the 4k video with (no effects/transitions at all) I started 17 hours ago has just reached 83.5% complete. And only using 8% of CPU while still working. Absolutely baffling why CPU consumption would be so low, but I can't find anything that would be artificially throttling. I am using conventional HD but disk utilization is also low, toggling between 0 and 4%. Wish there was some way to force higher utilization. I u
  3. Another reload. While clips are being copied to sequence, CPU is at 50% for the first 20-ish seconds followed by a ramp down. 3 minutes later and CPU utilization is less than 1%. No buffering occurring - little green lines above clips in sequence not filling out. Green checks, movie icon, and music note show on all clips in bin. Clicking on play in sequence preview yields the yellow banner warning about audio clips again plus a "building preview please wait" in the preview window. CPU utilization increases to 5%. If the application was consuming 80% of the resources and goin
  4. So just rebooted and loaded clips into a new project. Application is repeatedly hanging "(not responding)" even though plenty of CPU and memory headroom. Even when "not responding" the blue "wait a while" circle spins and nothing is actionable in the UI. Now all the clips are in sequence. No effects applied at all. But no caching occurring and the yellow banner on the bottom "One or more sound clips on your sequence is still processing." Now the UI is grayed out and nothing is working. Taskmanager showing 0.1% CPU. So it is hung hard. Kill task and waste another hour.
  5. For uninstall, I just reinstalled windows. I assume that this would have rebuilt the registry hive. Now it is a fresh current version of the OS and the only application installed is VP. First attempt to do something with this fresh config was to try to paste together the 12 GoPro chapters from the last game. 1 hr 38 min of 4k video that I have applied a slight zoom and autolevel to all clips in sequence. Trying to export to 1080p with smartmax 60 fps. Still a dog. It has been crunching for 12 hours and has 17 minutes done. Currently only using 8% of my CPU and 3% of my GPU. On
  6. Thanks, Borate. Cannot get this (or anything) to consistently process. Will try reinstall.
  7. Yeah... Except that GoPro chapters are all 4 GB regardless of frame rate or resolution. And I have had no (real) issues with 1080P @ 120 fps or stringing 8+ chapters together to create complete games that are 36 GB. Further, there are no issues if I just output the full 2 chapters together - only when I clip the 16 minute segment down to 10 seconds does the problem exist. Also -- this issue occurs PRIOR to the function that I really want to do - which is to zoom into the area of interest during this video. Which is why the source is a 4k so that I can zoom and then output the zoomed
  8. V8.82 Project here: https://1drv.ms/u/s!AmyBIPVaorhYpq5JEDLdh7FMZEkY8Q?e=1wB5Dd I am trying to paste the last 2 seconds of a gopro chapter with the first 6 seconds of the second. Both clips are native 4k. Workflow is simply copy both clips to the sequence timeline and then trim. Behavior is that when playing preview, video freezes at the clip-to-clip transition. Linked audio continues to play. When pausing and dragging the cursor through the sequence, it is black/blank for the second clip. Second clip shows green "buffering complete" line. I verified the second
  9. Current (and previous) project seem to be taking an inordinate amount of time. Every 10 seconds of output is taking almost 2 minutes. Source files are GoPro snippets which I string together end to end for a single 1h:15m video. Source files are 1920x1080 @120 fps, each one a little less than 9 minutes duration and a little less than 4 GB in size. I would record at slower frame rate, but I pull highlights out for the girls in slo-mo, which the 120 fps rate supports. The only other thing that I have done is applied exposure settings to each of the clips to lighten (+0.50). Video is
  10. Sweet. Had to turn on multiple clipboard functionality in settings, but works now. Great advice!
  11. Yes. Lesson learned... Will try the EXPORT ALL method next time. I was doing it one at a time because I had already renamed the sequences -- so I was highlighting the sequence name, clicking on rename, cntl-c to copy the name, cancel the rename dialog, then export and cntl-v to replace the "untitled". Trying to save typing time not realizing (or noticing) that clicking on the sequence name did not not actually select the sequence... Thanks again for your help.
  12. I think I would add another usability issue -- when clicking on the sequence name in the upper left box, the preview window changes to the sequence clicked on. However, the sequence is NOT also selected in the editing timeline. Simultaneously, the export button exports the video on the timeline -- not the video shown on the preview. Which kind of contravenes the meaning of the word preview... So, as I discovered last night, clicking on the sequence name to flip the preview to that sequence and then exporting, then the next sequence name, then exporting, etc, for 6 sequences resulted in
  13. OK. I think it is clear now. Thanks to both of you for your help! Dave
  14. OK. So no sense in renaming the sequences other than just to keep it straight in my mind. Regardless of what I name the sequence for splicing, I will still need to rename for export. Correct?
  15. @Nationalsolo: So I did rename the sequences, but when I clicked export, it defaulted to "untitled" so I had to retype the same thing. Are you saying that the "Untitled" is just an override to the sequence name and if I delete "untitled" that it will save the export the same name as the sequence name?
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