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goodnavity

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Posts posted by goodnavity

  1. When you want to read out the value as euros and cents,

     

    Use OGM -> Properties -> Advanced -> Select "Read Out Number after OGM" and type in the variable name.

    From the drop-down menu, select "Dollars & Cents"

    Click Ok, and close the OGM window, and go back to the main window.

     

    Now go to Settings -> Prompts -> Dollars -> Click Change... and select your recording (or Synthesized speech) of the word "euros"

     

     

    Now when the OGM finishes it will read 2.50 as "two euros and fifty cents"

    You may also want to change the recording of the 'cents' prompt so that it sounds like the 'euros' recording.

     

    Thanks for your immediate reply!

     

    I do not want to "read" a single number after OGM.

     

    The script/notes field is like this (vars from a SQL query):

     

    +.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.

     

    Chicken prices for the week %week%.

    Live Broiler. From the farm.

    White. %BroilerWhite%€.

    Yellow. %BroilerYellow%€.

    Slaghtered or quartered.

    White. %SlWhite%€.

    Yellow. %SlYellow%€.

     

    +.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.

     

    This works fine in the previous 3.x versions. The currency pronunciation when the speech engine

    receives the Euro symbol is perfect!!

    Now, in the 4.xx versions the engine replaces the euro symbol with a null char (viewed in the log call window)

    and the speech is not good.

  2. Sorry for my really bad english...

     

    The engine for REAL CALLS in the lasts versions 4.xx losts the special chars typed in the OGM's text box, but the simulation ENGINE not does that.

     

    Special chars and Symbols like € and vowels with agraves & acutes (áé...)

     

    I'm implementing a table of prices information system.

    For example: The lost of Euro symbol makes the speech engine a bad currency pronunciation.

    In the simulation that sounds good: 1.46€ -> speech engine: "One euro and forty-six cents"

    In the real call: 1.46 -> speech engine: "one, forty-six".

     

    Anyone knows what causes this?

     

    Thanx in advance.

  3. Hi,

     

    After many hours of work i finaly got the plugin getdata.exe to work.. i was jumping of joy! :lol: but the happyness did not last long, here is my problem:

     

    I use the getdata.exe plugin to retrieve pin codes for mobilephones in our business, the user punch in their mobilenumber and get read their PIN code back.

    This works flawless when i use the simulator, but when i try it with a real call the plugin/script fails, even thoug is seems to run correctly.

     

    From log (With Simulator):

    08:18:00 Variable telefon = 41410407

    08:18:00 Command - Go

    08:18:00 Open OGM: Sjekker

    08:18:00 Run plugin: getdata.exe fil.dat 41410407 pin

    08:18:00 Play file: D:\Documents and Settings\All Users\Programdata\NCH Swift Sound\IVM\OGMs\Sjekker.wav

    08:18:00 Plugin returned: pin=1234&found=found

     

    From log (Real call):

    08:17:28 Variable telefon = 41410407

    08:17:28 Command - Go

    08:17:28 Open OGM: Sjekker

    08:17:28 Run plugin: getdata.exe fil.dat 41410407 pin

    08:17:28 Play file: D:\Documents and Settings\All Users\Programdata\NCH Swift Sound\IVM\OGMs\Sjekker.wav

    08:17:29 Plugin returned: found=fail

     

    As you can see the plugin runs correctly, but returns no data when trying with a real call. :blink:

     

    I am getting desperate here :( Please, has anybody encountered this problem before and have a solution? or maybe an idea to a solution?

     

    Best regards,

     

    rogerrem

     

    Try to specify the full path of te fil.dat file, example: c:\fil.dat

    The real call engine not gives the default path of the application...

     

    If you try to access to database with the SQL plugin... create a SYSTEM DSN...

    the emulator engine runs correctly on USER DSN but the real call engine NOT WORKS WITH USER DSNs cretate a SYSTEM DSN...

     

    Bye

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