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Extended "Undo" to creation/deletion of polygon mask vortex


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While playing with the shape of the mask in the timeline, I often accidentally delete a vertex of the polygon mask and this point is removed from the entire timeline with disastrous effects.

Also, adding new vertices, for example because I mistakenly choose an existing vertex and then add a new one next to it.

The undo does not restore the deleted or added mask points and this is a big problem because the only way I have found is to save often so as to lose as little work as possible (but still lose some).

Is it possible to add to the undo also the manipulation of individual points of a polygon mask?

Videopad 13.07

Thank You


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